AMD DX12 features

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Interesting article about DX12 as it pertains to AMD's hardware if anyone is interested:

http://wccftech.com/amd-directx-12-async-shaders-multithreaded-command-buffer-dx12/

Microsofts Windows 10 is just around the corner and hence DirectX 12 is as well. Both will come as a bundle release as the new Windows will feature DirectX 12 by default. Today, on their technology blog AMD’s Radeon graphics division came out and explained two major features included in Microsoft’s upcoming low level API, DirectX 12.

The first of the two is Async Shaders a new technology that promises performance improvements upwards of 45%. We covered this ground-breaking multi-threading feature of DX12, Vulkan and Mantle in-depth just three weeks ago. In addition to Async Shaders AMD has also talked about a brand new feature called Multi-Threaded Command Buffer Recording which has the potential to be just as brilliant as Async Shaders.

Up until now, releases about the new DirectX 12 have not disappointed us and a clear difference in performance can be witnessed from comparisons of the new API with the old one. Lets have a look at what the new features are.

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