Anyone Program?

AussieBear

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the art of almost.

a once up and coming thick one with the name to drive dat search.. her name siri...

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Thanks
 

Crystallas

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I'm not a programmer, but I know how to read and write code in nearly all languages.
Started by using basic. Although really building something, I started on fortran. You have no excuse today, the IDEs now make everything 100x easier.

The beauty of programming, most languages look and are structured the same way. Learn one, and you can learn another fairly quick(if that is your goal).

So yep, you have the right idea. Find something easy and work your way up. Unity is the easiest way in if your idea requires you to start from next to nothing. There are a number of projects with open sourced engines that you can build on. What seems to be the biggest hurdle, would be developing the idea itself in a way that allows you to modulate the components and work on each one.
 

AussieBear

Guest
I'm not a programmer, but I know how to read and write code in nearly all languages.
Started by using basic. Although really building something, I started on fortran. You have no excuse today, the IDEs now make everything 100x easier.

The beauty of programming, most languages look and are structured the same way. Learn one, and you can learn another fairly quick(if that is your goal).

So yep, you have the right idea. Find something easy and work your way up. Unity is the easiest way in if your idea requires you to start from next to nothing. There are a number of projects with open sourced engines that you can build on. What seems to be the biggest hurdle, would be developing the idea itself in a way that allows you to modulate the components and work on each one.

theres probably one one project out there i may feed off of for my first game - a 1942 clone. I actually loved that game as a kid.

my early goals are fairly simple though. i just want to spend the first month or two truly learning about input controls... from keyboard to controller and probably touch screen.. so basically getting a blob of something to move around really tight and smooth, while adding in some basic commands like jump/shoot etc.

i have 4 2d/isometric projection games id like to make... the first one will be a 1942 clone and then ill try and move on to a metroidvania style game. so i can have a boss battle where you shoot or throw chunks of meat at a certain kind of vegetarian. then there will be a certain kind of city builder and a game playing off the sims..

the first game will be more about actual thoughtless button mashing gameplay i suppose. while the other three games will play off of themes that will mock or reflect certain views/realities of life from my perspective.
 

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