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Got this game and have spent 4-5 hours playing. Granted, probably half that was in character creation...
Anyway, seems pretty fucking awesome so far. If you have fond memories of the old cRPG's, you probably can't go wrong with this.
Obsidian has abandoned D&D mechanics completely and designed their rule system from the ground up. I am still getting a handle on it, so can't really speak to whether its an improvement or not. But the 2 main ideas behind the new system as far as I can see are:
1. Streamline any type of dice roll scenario. Its kind of weird to realize, but it seems like this is the first game that abandons pen and paper restricted rolls or algorithms. They wanted to take advantage of computer processing for more advanced "to hit" and savings throw rolls and shit like that without having to accommodate players using the system with dice, pen, and paper. Nevertheless, the system is still transparent and overall less complicated.
2. Change the ability/attribute system so its almost impossible to create dead end characters. Almost any combination of class and attributes are supposed to viable without much contortion. Like high might wizards or real smart barbarians.
So far, game seems to provide paths for many different approaches to play. Combat is not the main source of xp, so you do not have to kill everything all the time. In fact, it looks like combat against the same creature type provides a diminishing return of xp. So the game actively encourages exploration, creativity, and does not penalize for avoiding combat.
So far, it seems like story is at least AS prominent as combat, maybe even more so. This game does not seem like a combat sim like a lot of rpgs wind up being at all.
So far, I have not encountered a single bug. Usually, I like to wait 1-2 months before playing a game so patches and mods can roll out. But I could not wait on this one.
Also, worth noting that something like 77k people backed this game on kickstarter and from what I have read, almost all participated in an extended beta. It also looks like the beta was an actual test bed and not just a soft launch like so many games seems to do these days. Seems like devs were very interactive with the community on the level of Divinity: Original Sin.
[video=youtube;bb0Ze88fkvM]https://www.youtube.com/watch?feature=player_detailpage&v=bb0Ze88fkvM[/video]
Anyway, seems pretty fucking awesome so far. If you have fond memories of the old cRPG's, you probably can't go wrong with this.
Obsidian has abandoned D&D mechanics completely and designed their rule system from the ground up. I am still getting a handle on it, so can't really speak to whether its an improvement or not. But the 2 main ideas behind the new system as far as I can see are:
1. Streamline any type of dice roll scenario. Its kind of weird to realize, but it seems like this is the first game that abandons pen and paper restricted rolls or algorithms. They wanted to take advantage of computer processing for more advanced "to hit" and savings throw rolls and shit like that without having to accommodate players using the system with dice, pen, and paper. Nevertheless, the system is still transparent and overall less complicated.
2. Change the ability/attribute system so its almost impossible to create dead end characters. Almost any combination of class and attributes are supposed to viable without much contortion. Like high might wizards or real smart barbarians.
So far, game seems to provide paths for many different approaches to play. Combat is not the main source of xp, so you do not have to kill everything all the time. In fact, it looks like combat against the same creature type provides a diminishing return of xp. So the game actively encourages exploration, creativity, and does not penalize for avoiding combat.
So far, it seems like story is at least AS prominent as combat, maybe even more so. This game does not seem like a combat sim like a lot of rpgs wind up being at all.
So far, I have not encountered a single bug. Usually, I like to wait 1-2 months before playing a game so patches and mods can roll out. But I could not wait on this one.
Also, worth noting that something like 77k people backed this game on kickstarter and from what I have read, almost all participated in an extended beta. It also looks like the beta was an actual test bed and not just a soft launch like so many games seems to do these days. Seems like devs were very interactive with the community on the level of Divinity: Original Sin.
[video=youtube;bb0Ze88fkvM]https://www.youtube.com/watch?feature=player_detailpage&v=bb0Ze88fkvM[/video]