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- Jun 19, 2011
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Kind of bizarre approach to this game.
DAI is a story driven game. Combat is more action oriented than tactical. It is absolutely not necessary to worry about min/maxing in this game. You don't really have to worry about gear other than what you find as the story naturally progresses. Roll with whatever is most fun, the companions you like the best, and whatever combos are the coolest to you. There are lots of ways to set up a viable party.
Its is great advice to not get bogged down in the Hinterlands. The place is huge. The idea is to leave and come back multiple times. Thats true of many of the areas. Basically, just keep an eye on the main quest line. Do other shit as it comes up. But if something is frustrating, leave, do something else, and come back. There isn't much grinding at all. Mostly you want to immerse in the story. Do shit in the order that is interesting.
DAI is a story driven game. Combat is more action oriented than tactical. It is absolutely not necessary to worry about min/maxing in this game. You don't really have to worry about gear other than what you find as the story naturally progresses. Roll with whatever is most fun, the companions you like the best, and whatever combos are the coolest to you. There are lots of ways to set up a viable party.
Its is great advice to not get bogged down in the Hinterlands. The place is huge. The idea is to leave and come back multiple times. Thats true of many of the areas. Basically, just keep an eye on the main quest line. Do other shit as it comes up. But if something is frustrating, leave, do something else, and come back. There isn't much grinding at all. Mostly you want to immerse in the story. Do shit in the order that is interesting.