fatbeard
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EA is not a studio anymore at all. It is a publisher now.
EA doesn't contract with third party publishers. EA buys them and then milks their IP until fans get pissed off and then closes the studio. That cycle has happened 5-6 times. Its probably the main reason so many people hate them.
The main things EA does that wrecks titles are:
1. EA forces secondary monetization schemes into the games they publish
2. EA forces studios to use the frostbite engine, which is great for FPS games but a fucking pain in the ass for anything else
3. EA enforces unrealistic budgets and release dates resulting in the release of unfinished or at least unpolished games. If there is even the slightest hiccup during development, target dates are almost never adjusted and can result in the release of broken ass trash that can sink a whole fucking IP.
There are a lot of other accusations made against EA, but those 3 are pretty indisputable.
#1 is not necessarily a bad thing if it's done well. Successful monetization (that's voluntary and not intrusive to the player) = more profit = more resources = more sequels to the games we love. Sure, it can be executed poorly, but bad monetization was mostly a thing in the early days of in-game cash shops, with Battlefront II being the notable exception--and boy did EA learn their lesson on that one.
#3 is not always true. Sure, EA forced Bioware to rush Dragon Age 2 in 14 (!) months, but EA also gave Bioware 6 more months to polish/finish Andromeda (after already giving them 5-6 years to fart around with it when it was a No Man's Sky clone) because they knew it wasn't up to snuff. It was Bioware who refused in that case.