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Still. That's more than enough horsepower to get a decent ROI in project computing TODAY, let alone when you got it whenever that was.
Its so fucking insane to me that there is really no full on proper AAA game for vive or rift. I been saying it for a long time now, but those companies are fucking fuckwat fucks for not developing at least one big title in parallel to the hardware. So fucking stupid to the point where they have jeopardized the platform.
Imagine, just one ONE game of say Witcher 3 caliber on vive or rift. ****, even some ports. They would have done 10x the sales.
Specs and promises don't sell systems. Games do. If you don't have the titles, your shit don't sell. Just ask PS vita or wii U.
And now, cause the weak platform sales, there aren't any major devs willing to risk the investment of a proper AAA title. None of the big studios are developing for rift or vive right now. ****, it might be sony with PS VR that saves the platform because at least they are supporting it with exciting titles.
i still think that while vr might really prove to be valuable in other fields, when it comes to gaming its going to remain something of a gimmick. its been around for a long long time and has never taken off, and even in the past when the "tech wasnt there," the tech was still the best of the day, and at the time vr was just as impressive and just as mind blowing(remember descent in vr?) and yet it always remained a gimmick. its kind of like motion control imo, its cool for a little while because its new but then people lose interest. ive talked to a number of gamers and a lot of them simply dont want to wear a device on their head for hours on end during a gaming session. theres a lot that do as well, but i dont think the numbers favor vr.
and this brings me to your point about a AAA title. devs havent made one because the money isnt there. there arent enough devices out there to justify spending the millions of dollars that developing such a games costs. and unlike a console were the manufacture takes the loss in hopes that a console seller will drive sales and further software will turn profits thats simply not the case for vr because not only do people need to buy the vr device, they also need a capable system as well. thats simply a lot of money most people dont care to spend or simply cant afford. especially when that money can go towards things that will give you a better experience imo such as a better GPU and/or monitor. which brings me to final problem regarding developing a AAA title for vr, it would require a non VR version as well in order to justify the cost, and as a result that would only hurt vr further since the vast majority of people would simply buy/play the standard version of the game.
The VR stuff out there is kinda cool, but I have to ask.... is it really VR when you are just wearing a device on your face?
You kind of see and hear the environment, but you can't feel it.... can't smell it.... etc
I imagine some real VR in the future would be some shit that taps into your brain to manipulate the dream system in ur head so you genuinely have a VR experience.
I am not saying the current VR tech won't get better and be fun, but what I'm really saying is dream VR porn would be a trillion dollar industry lol
Member scratch and sniff? Why can't we harness that technology today?
i think vr very much is a fad. companies are going to put all this time and effort into it and its never going to take off with gamers mainstream. not imo. like i said, in other fields it will prove valuable, but when it comes to gaming its not going to take off enough to be anything more than a niche market.