Icculus
The Great and Knowledgeable
- Joined:
- Jul 30, 2011
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At the end of the day, Nintendo really just needs a machine that will run its first party titles while not being a pain in the ass for 3rd party devs to work with. Thats all they fucking have to do and the shit will sell like hotcakes.
With the switch, the portability is cool and maybe a huge deal for some people in rarer situations. But I can't help feeling like maybe they sacrificed too much for portability. Like in their obsession with hardware innovation they kinda lost sight of the most basic purpose of a game system.
Its a shame cause I feel like if Nintendo built a modern, no frills console that was easy to develop for, the shit would be an instant hit. I for one am very interested in a modern Nintendo console but just am not interested at all in paying for the secondary shit like portability or motion controls or touchscreen, etc...
The problem I have is that the portability is enough of a separation characteristic combined with the touch screen capabilities. Why pile on the motion control gimmicks that no one has given two fucks about in seven years? Another problem is that what we consider a no-frills console (Xbox One, PS4) costs money to manufacture and develop, especially in the initial stages. I know you and others here already know this, but those corporations sell their consoles at a loss. Nintendo has never sold a home console at a negative profit, though it came close with the Wii U due to the godawful tablet controller so the head honchos at Nintendo of Japan have conducted cost analysis and concluded the last ten years that controller, touch screen, and portability gimmicks cost less than enhancing graphical, sound, and online capability.