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I've been playing Grand Tactician: The Civil War the last couple weeks.
If you have interest in the American Civil War and have been waiting for a real try at making a strategy game for the genre, this one is it.
It was just 1.0 released last month, and it is raw in terms of there being little to no help online when you can't figure out how to do something in the game, but I'm finding answers in the tooltips/help book they offer.
However, it is a game that feels like a Paradox strategy game had a baby with Ultimate General Civil War.
The battles take some getting used to if you've played UG:CW, but they are better.
The whole game is just better than anything in the genre before IMO, even if the graphics and quality of life have a ways to go.
If they keep up development and polish this game, it will be a gem that sets a standard for the genre.
- Full North American campaign map
- Campaign starts 1861, 1862, 1863, or 1864, so you can jump in where you prefer.
- You form and raise each Army/Corps/Brigade and decide on commanders from your officer corps
- You decide where they go, offensive/defensive, scouting/raiding, transport methods (rail/river/sea/march)
- Can autoresolve battles or fight them personally, ala Total War.
- You form and raise fleets and choose what ships to build, and commanders for each fleet, though this is skeleton and needs work.
- You decide where each fleet goes, offensive/defensive, blockade/patrol/raid.
- All fleet battles are autoresolved, again they may add on to this in the future, though TBH I prefer the mostly automated version they have now.
- Army battles are fought on pre-defined maps, they need to make more of these, and they are.... I'd imagine future developments may include procedural generation based on location.
- Every system seems to have good bones and works well once you wade thru the learning curve muck.
I'm gonna need to look into this. Perhaps it'll be my winter game this year.