Phases as well.
I'll go through 13 months of no games, then a month of gaming every day. What makes a lot of gaming different for older crowds, is that we appreciate gameplay a lot more than younger players. So when a game comes out that is maybe a 0.1% improvement over a game that came out two years ago, and that game gets boasted as a GOTY candidate, we jump in and are like... uh, been there done that, what's next? And the issue is nothing new really comes out all that often.
One thing I have stopped is playing sports games. They simply don't improve enough to make it worthwhile. First off, sports games have shelf lives that are as good as that season, and when they are new, they cost the same price as a ground-up brand new game. It gets old after 20 years of using your imagination to build your team and scenarios. I say 20 years, because that's about as long as create-a-player, roster management, trading, and statistics have been the norm. But ooooooh, pretty graphics, and use of thumbsticks. Really not worth $50 for me anymore. Enjoy it while it lasts, and I admit, it was enjoyable when it did last(not a hater, just a critic of the EA sports style business model that all sports game makers have adopted).
Another thing I like, that has been fairly anemic in the last 5 years are the single player/co-op title's gameplay quality. Multiplayer is okay, but if the game sucks in single player, then why do I want to play multiplayer? Not a lot of replay value IMO for someone who doesn't have a lot of time. Mainly because you wind up buying a game that a casual gamer can only enjoy for a short period here and there, and by the time they get the feel and like for the game, the multiplayer servers are either down, or a ghost town with nothing but super-obsessed masters of the game to play with. I also miss quality co-ops, where you play with someone in the same room on the same system, aka: 2-player. Single player games that are of high quality either suffer from what I mentioned above, or they have become this fixed 3d world story mode, where you spend more time doing quicktime events and watching cutscenes, than actual game-play. So I'm supposed to love a game, simply because the story romanticizes the relationship between two characters and their struggle? Yes, this is the common theme in GOTY candidates now and has little to do with gameplay(hint, that cutscene content takes up so much disc space, that actual game actions are incredibly repetitive to the same kill and loot strategy, thus the cutscene story needs to carry the game). Tomb Raider 2013, Last of Us, are great, but it's more 80% movie, 20% game. If you can fall in love with a game that uses little or no dialog, then that is something amazing.
Lastly, I'm not into FPS games. I burned myself out of FPS because I was a day-1 FPS player. The last FPS that I truly enjoyed(enjoyed is the key word, I still try new games and hope they work out, because after all, I payed for them) was in the era of SiN, Half-Life 1/2, Unreal 99, Q3A, MAYBE some CSS. After going to war, being infantry, being a ranger, doing all that full battle stuff in real life, the war FPS games just suck. Even the most accurate combat FPS is incredibly inaccurate and far from the real deal. It's pathetic to even claim they are accurate. So I have to judge these games based on just being a game and nothing more, and then it's still not all that fun to me anymore. FPS games lose their fun factor as a player gets more tolerant to the same old-same old, much like a junkie needs to do a ton more smack to get the same level of enjoyment. Wow, headshot, that was fun... for the millionth time. Slow motion bullets... oooh, pretty(the first few times). Look, I threw a grenade, FRAAG.
So TL;DR
You're not going to be 13 years old forever.