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BlackHawkPaul

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What input lag? I think the problem there is using stuff to smooth the motion on TVs or if there's some other bottleneck. I'm getting no lag whatsoever. Be it AMD-based graphics, Nvidia-based graphics, or whether or not audio is ganged over HDMI.

If there was an issue, then the response between console and PC would be noticiable. ;)

Seriously I think you have to ask yourself how you're going to use the setup. In general I have everything text and otherwise scaled on my HTPC to accomiodate sitting 15' away (look at it like this--if you have a 24" monitor it would be like standing 7' from it so you scale everything up). As such, I don't do any real work on it--its for gaming and TV/movies. My bedroom one I do work on--and that one is scale for sitting closer--like 4'-6' away (even though it gets some TV I don't game on it much it at all). Plus, if you're sitting close to a large monitor it will get pixellated unless you're running 4k (and dedicated monitors that large tend to be expensive). So make sure you're setting it up for a specific use.

And yes, keep in mind not all games scale text stuff up properly. :)

Never understood why anyone would want to go to 4k right now. I film in 4k at times, but usually they're EFX shots for better compositing, and most of it gets lost in shitty compression.
 

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I run a home theater pc through a Denon reciever to a 1080p projector onto a 100" in screen. I strongly disagree that my image quality is anything less than spectacular when the pc is the source.
 

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I have a high end PC and top of the line graphics card with an HDMI out that I hook up to my 70" 1080p tv. The picture is amazing at the highest graphics settings. I prefer looking at a large screen rather than sitting at my desk on a tiny 27" monitor. If you use HDMI it looks amazing.

There is no noticeable input lag. When it comes to input lag, it's a bunch of numbers that sell product for a higher price. It's not what is noticeable to the human eye. It's like some high end audio stats. If you read spec sheets for audio products, you will see selling points that the human ear may not even notice.

Anyway, just give it a try. Every high end mid range vid card should have an hdmi out so try it out for yourself !
 

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Are you serious? You're not familiar with the term input lag for PC gaming on a TV?

I'm familiar with it--I'm saying I just don't have it on my system--or rather it's not noticable to me. Then again I didn't cheap out on any of the components and use, say, bargain basement HDMI cables.

I should also mention that if I was a hyper-serious gamer, I'd probably run a dedicated gaming setup rather than an HTPC with some extra horsepower for gaming. I'm not, so some stuff is less important (like dealing with 60hz refresh). :)

And yes, i do have to say that's a badass setup you built.
 

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Never understood why anyone would want to go to 4k right now. I film in 4k at times, but usually they're EFX shots for better compositing, and most of it gets lost in shitty compression.

Gaming at 4K is quite literally a thing of beauty if you have the PC to handle it. In reality it won't be until Displayport 1.3 allowing for a 120Hz refresh rate due to its increased bandwidth that 4K will begin to get more users. Since most gamers hate being locked to 60Hz. Me personally I gamed when 60Hz was as good as you got so I have been used to it forever. Doesn't bother me none.

I'm familiar with it--I'm saying I just don't have it on my system--or rather it's not noticable to me. Then again I didn't cheap out on any of the components and use, say, bargain basement HDMI cables.

I should also mention that if I was a hyper-serious gamer, I'd probably run a dedicated gaming setup rather than an HTPC with some extra horsepower for gaming. I'm not, so some stuff is less important (like dealing with 60hz refresh). :)

And yes, i do have to say that's a badass setup you built.

For what its worth input lag is more of an issue with shooters than any other gaming genres.

I run a home theater pc through a Denon reciever to a 1080p projector onto a 100" in screen. I strongly disagree that my image quality is anything less than spectacular when the pc is the source.

I can't speak as to projectors at all since I don't use them and all I really know is that some projectors can look fantastic while others can look terrible. I am sure that there are factors for projectors that affect image quality just the same as there are factors in TVs that affect the image quality as well.
 

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I use an Oculus Rift DK2 for as many games as possible and that's like your actually in the game so yeah. Other than that a 3x1 monitor setup with 144hz ASUS monitors is where I stand. Even then when you're playing a game at 5760x1080 you're bottleneck ends up becoming your processor as I have noticed my video cards usually sit at about 80-90% usage while my processor can peg to near 100% across all cores.

So I'm going to have to OC my processor. Not to mention input lag is pretty evident in the Oculus Rift. You can only run one video card on it or you start seeing double images and lots of screen tearing because the Oculus uses HDMI and well you can only squeeze so much through it. Not to mention when you have two video cards working on the same image it takes longer to create, you don't notice it when you're only creating one image for a monitor but the Oculus needs two images each from a different angle so if you want to go the Oculus route, get the best damn video card you can and make sure it doesn't use Crossfire or SLI.

Either way, Xero is on point with all the explainoes here. Keep on fighting the good fight Xero!
 

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The biggest issue with VR from what I have read is that its a struggle to maintain properly high enough framerates, so it ends up inducing nausea. AMD is beginning to push VR with its 3XX series since the way they want to do VR is by dedicating a GPU per eye so that one GPU does the left eye and the other GPU does the right eye which eliminates the problems you're talking about in crossfired VR while maintaining high enough framerate to not cause nausea. Exciting things are about to happen with VR within the next year.
 

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The biggest issue with VR from what I have read is that its a struggle to maintain properly high enough framerates, so it ends up inducing nausea. AMD is beginning to push VR with its 3XX series since the way they want to do VR is by dedicating a GPU per eye so that one GPU does the left eye and the other GPU does the right eye which eliminates the problems you're talking about in crossfired VR while maintaining high enough framerate to not cause nausea. Exciting things are about to happen with VR within the next year.

When can I get inside The Matrix? Das all I care about
 

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soon_(1).jpg
 

Ares

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I am afraid I will enter the Matrix.... it will be awesome.... I will be chilling in my Matrix mansion with bitches and champaign.... then I will smell hot dogs.... is someone in my Matrix house bushes grilling hot dogs?

****

RX6lrnC.png
 

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Further strengthening my theory that Fisch is actually a machine.
 

Ares

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Further strengthening my theory that Fisch is actually a machine.

I'm tempted to make a meme of a skynet robot from Terminator and Vienna beef hotdogs.... maybe one with Arnold like "I'll be back.... for the mustard"
 

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:roll:
 

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...
For what its worth input lag is more of an issue with shooters than any other gaming genres.
...
The FPS games I play on my HTPC (VTMB in aspects, RTCW, Doom3, Quake4, ROTT, Shadow Warrior, Wolfenstein, Wolfenstein TNO, Viscrea Cleanup Detail, Borderlands 2, and Borderlands the Pre-sequel) don't cause me any noticable issues. The TPS games (Alice, Madness Returns, VTMB, Dark, Watch Dogs, Batman Arkham Asylum, Batman Arkham City, just about every Splinter Cell ever made), Don't have any TV lag issues either. Watchdogs has some issues but those are well documented as transcoding to a PC from Console. The only "lag" issues I had I soved by upgrading my Keyboard/Mouse to something that doesn't have RF interference like my older ones did. And, of course, the remastered Ducktales, and any emulated game has no issues whatsoever :)

The only games I have issues with on my HTPC are Silent Hunter III and 4--and that's just because of the apparent text size on the screen vs. the distance I sit. As such, if I play those it's usually in my bedroom setup where I sit a lot closer ;).

Personally, I think I just blundered my way into setting it up to an acceptable level--I'm sure someone would nitpick mhy setup who's a hardcore gamer. :)

I think it does bear mentioning that I'm also not an online gamer. I begrudingly accept this as par for the course in Watch Dogs (Decent storyline but Ubi should have developed it PC first and dumbed it down for consoles)--and I don't do the online stuff unless the game forces me to do it, but for the most part the last games I played with an online contingent regularly were Wolfenstein: Enemy Terrotory and Enemy Territory: Quake Wars. That might be a complication for someone who wants to build a gaming HTPC setup ;)
 

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Yes I am talking about online multiplayer games. That is where input lag affects you the most as compared to gamers on desktop monitors. The average TV has a lag of 40ish milliseconds which to the discerning gamer is noticeable. Higher end TV's are capable of lowering that lag to the point where its really hard to tell the difference between a monitor and TV.
 

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Yes I am talking about online multiplayer games. That is where input lag affects you the most as compared to gamers on desktop monitors. The average TV has a lag of 40ish milliseconds which to the discerning gamer is noticeable. Higher end TV's are capable of lowering that lag to the point where its really hard to tell the difference between a monitor and TV.

Something tells me mick is not a hardcore multiplayer FPS gamer....
 

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There is nothing like watching some hardcore FPS gamer on a TV with input lag. They get so muddy cause they are getting killed before they can even react.
 

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Yes I am talking about online multiplayer games. That is where input lag affects you the most as compared to gamers on desktop monitors. The average TV has a lag of 40ish milliseconds which to the discerning gamer is noticeable. Higher end TV's are capable of lowering that lag to the point where its really hard to tell the difference between a monitor and TV.

I think Network lag is going to be causing you more issues than any sort of "input lag" from a cable running from your computer to TV. IMO that's all in marketing towards extreme gamers, and something that the industry makes a perceived problem between to increase the price of monitors. I'm sorry, but any lag that you see is going to be due to your wireles, broadband, isp, or server latency.
 

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I think Network lag is going to be causing you more issues than any sort of "input lag" from a cable running from your computer to TV. IMO that's all in marketing towards extreme gamers, and something that the industry makes a perceived problem between to increase the price of monitors. I'm sorry, but any lag that you see is going to be due to your wireles, broadband, isp, or server latency.

Input lag is completely independent from your ping. You can act like its not there all you want if you choose to ignore it but its still there all the same. You can observe it by putting two identical computers on the same network playing the same game on the same server using the same input/output connection with the only difference being one person is on a monitor and another on a TV. The input lag will put the TV gamer at a slight reaction disadvantage to the monitor gamer.

Now if you have input lag and bad ping then you might as well not even be playing. You're just going to get raped.
 
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