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Schmidtaki

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I think Network lag is going to be causing you more issues than any sort of "input lag" from a cable running from your computer to TV. IMO that's all in marketing towards extreme gamers, and something that the industry makes a perceived problem between to increase the price of monitors. I'm sorry, but any lag that you see is going to be due to your wireles, broadband, isp, or server latency.

Actually network lag can be hurtful or helpful, back in my Counterstrike days someone with a super high ping would own everyone because you could never hit him but he would manage to hit anything he shot at. Lag does weird things for FPS's and having a low low ping makes you extremely easy to kill while having a super high ping can cause you to be almost impossible to kill in certain situations.
 

ijustposthere

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If the PC has the interface to go out to the TV.... such as HDMI out to an HDMI port on the TV or similar with DVI or VGA.... there should be no difference from that and using a regular computer monitor.

A computer monitor or a TV are really both just display components that interpret an input they accept...

One of our gaming bros on here uses a huge TV hooked up to his desktop rig.... Jester maybe? He could speak to it better.

Yup. My pops has a cpu hooked up through the hdmi port on his 70 inch flat screen. No lag and picture looks the same.
 

Jester

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Input lag is completely independent from your ping. You can act like its not there all you want if you choose to ignore it but its still there all the same. You can observe it by putting two identical computers on the same network playing the same game on the same server using the same input/output connection with the only difference being one person is on a monitor and another on a TV. The input lag will put the TV gamer at a slight reaction disadvantage to the monitor gamer.

Now if you have input lag and bad ping then you might as well not even be playing. You're just going to get raped.

Yes, I know how all of this works, I know it exists. What I am saying is, in online gaming, there are many things between your computer and the gaming server that are going to cause more "lag" than the refresh rate on your TV/Monitor. This is a marketing tool to sell product. There are so many variables that the refresh on the monitor is the bottom of the bucket, seriously. Hell even the distance of each player to the host server makes more of a difference. So it's a variable but not one that anyone should really be concerned about. I have been gaiming online for decades.
 

Jester

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Actually network lag can be hurtful or helpful, back in my Counterstrike days someone with a super high ping would own everyone because you could never hit him but he would manage to hit anything he shot at. Lag does weird things for FPS's and having a low low ping makes you extremely easy to kill while having a super high ping can cause you to be almost impossible to kill in certain situations.

I know, I ganked people for years because I got "broadband" well before most people did.
 

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You guys go ahead and game how you want, on whatever shite HDTV you want, cranked to 1080 when you probably shouldn't be. Input lagging it up. :rolleyes:

Everyone knows input lag is a myth anyways! Kinda like the left and right side of a headset. It only says "left" to try and control you. Live on the edge. Wear dat shit on the right and win repeatedly.
 

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I have had cable internet since back when Comcast's service was owned by AT&T and 1.5Mbps was the shit.
 

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Have you ever tried networked Doom over a Hayes Smartmodem 2400? Now that was comical.
 

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Hbkrusso

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botfly10

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Gaming at 4K is quite literally a thing of beauty if you have the PC to handle it. In reality it won't be until Displayport 1.3 allowing for a 120Hz refresh rate due to its increased bandwidth that 4K will begin to get more users. Since most gamers hate being locked to 60Hz. Me personally I gamed when 60Hz was as good as you got so I have been used to it forever. Doesn't bother me none.



For what its worth input lag is more of an issue with shooters than any other gaming genres.



I can't speak as to projectors at all since I don't use them and all I really know is that some projectors can look fantastic while others can look terrible. I am sure that there are factors for projectors that affect image quality just the same as there are factors in TVs that affect the image quality as well.

Agree 4k is nice.

But until I can have both, I prefer 144hz with gsync. Straight BUTTAH
 

botfly10

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Yes, I know how all of this works, I know it exists. What I am saying is, in online gaming, there are many things between your computer and the gaming server that are going to cause more "lag" than the refresh rate on your TV/Monitor. This is a marketing tool to sell product. There are so many variables that the refresh on the monitor is the bottom of the bucket, seriously. Hell even the distance of each player to the host server makes more of a difference. So it's a variable but not one that anyone should really be concerned about. I have been gaiming online for decades.

Its not cause the refresh rate. Its literally cause by input lag. Some TVs even list it. Its not just marketing. Input lag can make the controls feel muddy. At least google TV input lag.

Low refresh just wastes your beast gpus and leads to tearing and stutter.
 

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Oh yeah, if I wasn't already on 4K I would be using a 1440p monitor pushing a high refresh rate. I am just waiting on Samsung to release the Freesync version of my monitor so I can sell my 28" UD590 and grab the Freesync one.
 

botfly10

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When playing video games (or even using the computer), input lag can be a hindrance and can affect how these tasks are performed. This phenomenon started to get a lot of press when the Xbox 360 and Playstation 3 came out in 2005/2006, due to these systems pushing the HDTV adoption rate in the common home. Consumers were happy with the increase in picture quality and resolution they were receiving from these televisions, but it came at a price known as input lag. Still to this day, a lot of people don’t realize its there and how it can affect your enjoyment in these applications.


What is input lag?

Quite simply, its the delay between a button press on your controller and what results on the display. The amount of delay varies between different displays (and is one of the reasons this website was founded, to fight this ignorance), and it can be very hard to detect without lots of experience. Its also something that wasn’t easy to measure, due to the complications of old methods. Thankfully, we have a new method that simplifies this process.


How does it affect me?

Ever played Call of Duty, Halo, or maybe Street Fighter online? If you have, you probably know what a laggy connection feels like. But that’s not all that’s in play here. This feeling is amplified because of your display as well! Games like Call of Duty and Halo use netcode that hides input lag so your inputs stay responsive, but if there is lag, it affects what happens on the screen (other players jerking around, teleporting, frames dropping, etc), whereas a game like Street Fighter 4 causes input lag if the connection is laggy (this game has to keep frames v-synced due to the nature of the game). Imagine if Call of Duty or Halo had input lag on top of the de-syncing that occurs due to laggy connections. Not only are you having trouble keeping up with the action warping around the screen, but your controller is not responding as accurately as it should. Street Fighter 4 can nearly double or triple its input lag because of a bad display. A fighting game needs to have instant response times to react and execute combos. Now imagine variable input lag from a bad internet connection, and fixed input lag from a bad gaming display. Sounds horrible right? That combo that you would normally execute on an excellent display is now twice as hard to do on a bad display. That’s before we even set foot online with its variable connection tendencies.


http://www.displaylag.com/what-is-input-lag-the-breakdown/
 

botfly10

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I just cant wait for that tech to mature just a little and prices to come down.
 

Jester

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Its not cause the refresh rate. Its literally cause by input lag. Some TVs even list it. Its not just marketing. Input lag can make the controls feel muddy. At least google TV input lag.

Low refresh just wastes your beast gpus and leads to tearing and stutter.

I have been playing video games on my 70" LED and there are zero problems. It's gorgeous. No lag, no pixilation, no tearing, and for the love of god not a waste of my GPU. I think some of you folks might be better off pulling your noses out of tech forums and actually try it lol !
 

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I have been playing video games on my 70" LED and there are zero problems. It's gorgeous. No lag, no pixilation, no tearing, and for the love of god not a waste of my GPU. I think some of you folks might be better off pulling your noses out of tech forums and actually try it lol !
I'm only running a 46" for my HTPC, but again--no lag, no tearing, no pixellization until I get up close to the TV (and that's just the inherent TV resolution). It may also help that I don't online game much at all.

Still, yeah, I may only push 60hz and 1080p, but instead of jacking resolution I amp up the other settings.
 

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