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I finished Mass Effect: Andromeda this weekend, and it wasn't nearly as bad as people made it out to be. Granted, I bought it at a discount and experienced a completely patched version, but doom unto early adopters and those pre-order--you're just asking to get screwed. Ultimately, it was sort of an inverse of Mass Effect 1, but instead of un-compelling combat and a great story we got great combat and an un-compelling story.
My biggest criticism is that there's no real compelling jumping off point for a sequel. In ME 1 the Reapers were still a Lovecraftian mystery at the end of the game, so there was fertile ground for more story there. Nothing about the Kett or the Jardaan leaves me wanting more; one is a violently expansionist empire and the other are just aliens with really good terraforming tech. I guess the Scourge is still mostly unexplained, even though we know it's essentially a weapon gone wrong.
Best part of the story to me was the "benefactor" sub plot and discovering that the Initiative was ultimately co-opted by the Illusive Man (they never reveal this specifically, but it's obvious) in case the cycle succeeds in the Milky Way. Listening to the initial recordings of the Reaper invasion in Alec Ryder's encrypted logs was eerie. At that moment you realize that no matter how you ended ME:3, the Initiative might, after 600 years, be all that's left of the Milky Way races. The writers made a mistake by not incorporating that into the main story. That really should've been the "big reveal" and become the main plot line IMO, and not the Kett/Jardaan/Angara stuff.
One big thing I felt they missed on with ME:A was how limited the new galaxy felt.
In ME1, if nothing else, they make it feel like the galaxy is big and diverse.
In ME:A you explore a whole new galaxy and find Kett, Angaran, and Remnant... lots of Milky Way races come along, but even so I felt like they were just in the background.
The entire game felt very shallow from a story perspective.... I agree on the inversion to ME1.