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I went back to Assassin's Creed Syndicate.... Bigfoot reminded me of the game and I realized I never finished it last year.
Yeah I'd only hit questions marks to the extent they are on your way or connected to a quest. Otherwise, the best thing to do is maybe look online for the locations of places of power as they give you an extra ability point. Otherwise, you will always end up getting better gear by simply downing the various quests and the scavenger hunts for Witcher Gear.
There is more than enough hours if you just do every main and side question as well as all the Witcher contracts. The Witcher contracts in particular are important if you do an alchemy build as they provide you with the ingredients you need to make decoctions and a few of them are tied to achievements.
The Blood and Wine expansion also was pretty good storywise and gives you the best gear but you need to be a really high level. I'd end by saying if you really love the story and characters and are looking for a good fantasy series to read, the books from which the game is based are pretty good and really delve into all the backstory of the characters which makes playing the games a lot more enjoyable.
Path of Exile is fun, but its not a crpg.
Its a gear grinder in the vein of diablo. Close to zero story. Clicky real time combat is all there is.
Yeah. But getting weird currency and figuring out weird builds and min-maxing is all there really is to the game. In terms of advancement. I had fun with it for about a month, then got kinda bored. Same with diablo 3.
I also was looking for a crpg and couldnt really find anything, which is why I went back to pillars. But there is that Torment game that will hopefully come out soon. Hopefully that is cool.
Been playing Dead by Daylight lately. CSGO has finally pissed me off to the point of saying fuck this game and taking a break from it. DbD is a pretty simple game in terms of how its played and its play style yet its still difficult to win.
There are 4 survivors and one killer per match. I never play as the killer as that is boring to me. As a survivor you go around the maps avoiding being spotted and attacked by the killer. The objective is to repair 5 generators to power up the two exits so you can open them and escape. Killers are trying to find and attack survivors so they are injured and crawling on the ground at which point they pick them up and take them to a hook so they can be hung. Other survivors can save you/take you off the hook but most of the time killers will put you on the hook and camp right in front of you until you bleed out and die. Survivors can sabotage all of the hooks outdoors making it difficult for the killer to take you to the only hooks which are not sabotage-able in the basement/dungeon on every map.
It takes 2 basic attacks by a killer to knock you down and pick you up or if they have an upgraded attack then they can knock you down in one shot. Survivors that have been knocked down and picked up by a killer have the option to wiggle free by spamming A and D until the bar fills. This only ends up working if survivors have sabotaged enough hooks and a killer can't get you to a hook fast enough. When a killer puts you onto a hook you are given the opportunity to attempt an escape on your own to lift yourself off the hook. Doing so however is a risk because a failed attempt drains your life faster than not attempting an escape. Once the victim has bled out half of their life on the hook then they are forced to spam the space bar to struggle from being killed. Generally speaking you want to last as long as you can on a hook to allow your fellow survivors time to get to you and save you.
Survivors can heal you and you can heal them if you've/they've been injured by an attack, wiggled free from a killer or were just saved from a hook. While injured survivors will make noise complaining of the pain, running around will alert killers of your last known location as you leave a visible trail for them to follow. You can open chests located throughout different areas of each map which contain med kits to heal yourself/others, toolboxes to sabotage hooks or repair generators faster, skeleton key to open the escape hatch if you found it or flashlights to blind/stun killers.
When survivors are repairing generators, healing themselves/others or sabotaging hooks there are skill checks that randomly pop up on screen which is a dial with a needle that spins and you have to hit the space bar to stop the needle on a section of the dial. Miss the skill check and a generator will make a loud explosive noise alerting the killer. Miss the skill check healing and the player will shriek alerting the killer. Miss a skill check sabotaging a hook and you will also make noise alerting the killer. Here is the kicker though. Sabotaging hooks and repairing generators while nailing all the skill checks still won't safeguard you from the killer learning your location as he is alerted every time a victim sabotages a hook or repairs a generator.
Every map has an escape hatch that spawns in a different location every match but the hatch can only be opened by either being lucky enough to find the skeleton key in a chest or by repairing at least 3 generators and being the last survivor left on the map alive/hasn't escaped.
So TL;DR killers kill and victims try to survive and escape. Its much more difficult to be a survivor than a killer. Game play can both be simple or complicated depending on how you play it. You can be a team player or you can be that asshole that takes advantage of everyone getting attacked to fix generators and escape.
I've watched kaceytron play dead by daylight.
I'm surprised nobody else has played the Witness.