08-09 he had 2 shots per game and a shooting percentage of 13.29%
09-10 he had 3.4 shots per game and a shooting percentage of 9.59%
10-11 he had 3.13 shots per game (3.32 with the Hawks) and a shooting percentage of 4.38%
11-12 he has 1.88 shots per game and a shooting percentage of 4.76%
His shots per game this year dropped off because of his playing time. However it is pretty close to his first 21 goal year, his shooting percentage is just god awful. I mean his percentages now are basically what you see a Dman at...not a forward like Frolik.
First off, glad to see I wasn't totally making things up. 3.32 to 1.88 is a large drop off and it's something that visible just by watching him play. It's especially large and worth noting given that he just signed a nice contract and was brought back under the expectations of him chipping in 15 goals while serving 3rd line duty. He was to be the skill guy on a effective shut down 3rd line. Oops.
I wouldn't say his shots have dropped off just because of his ice time though. Don't you think the staff changed his role? Someone in the organization saw what we fans have all seen- he's a much better player without the puck than he is with it. Once that happened (essentially they gave up on the hope of him potting 20 ever again), his role was adjusted. Yes, I'm sure that includes less time on the ice, but what comes first- playing defensive first hockey or being put on the 4th line? I'd argue you could put him out on the 3rd line regularly and he's still going to be hounding the opposition way more than he's going to be creating rushes and floating wristers safely at the goalie. That's just his game now.
It's like what they did to #4. For whatever reason, the coaching staff decided to take any dynamic element out of his game and turn him into an overpaid, better skating Brent Sopel. Does anyone think the Meatball we've seen for the past 2 seasons is anything close to the player the Sharks offer sheeted? Nooooo way and thinking he's somehow regressed is just as silly. It's the coaches shaping players and having them fill roles.