Status: Asset (uncooperative), Dormant, Emissary Level Approval
Description: Jarl of Windhelm, leader of the Stormcloak rebellion, Imperial Legion veteran
Background:
Ulfric first came to our attention during the First War against the Empire, when he was taken as a prisoner of war during the campaign for the White Gold Tower. Under interrogation, we learned of his potential value (son of the Jarl of Windhelm) and he was assigned as an asset to the interrogator, who is now First Emissary Elenwen. He was made to believe information obtained during his interrogation was crucial in the capture of the Imperial City (the city had in fact fallen before he had broken), and then allowed to escape. After the war, contact was established and he has proven his worth as an asset. The so-called Markarth Incident was particularly valuable from the point of view of our strategic goals in Skyrim, although it resulted in Ulfric becoming generally uncooperative to direct contact.
Operational Notes: Direct contact remains a possibility (under extreme circumstances), but in general the asset should be considered dormant. As long as the civil war proceeds in its current indecisive fashion, we should remain hands-off. The incident at Helgen is an example where an exception had to be made - obviously Ulfric's death would have dramatically increased the change of an Imperial victory and thus harmed our overall position in Skyrim. (NOTE: The coincidental intervention of the dragon at Helgen is still under scrutiny. The obvious conclusion is that whoever is behind the dragons also has an interest in the continuation of the war, but we should not assume therefore that their goals align with our own.) A Stormcloak victory is also to be avoided, however, so even indirect aid to the Stormcloaks must be carefully managed.
The fact is that he was an imperial when he worked for the Thalmor, and now he's not. At this point the are managing the war because it deflects from the dragons so that they can try to figure it out, i'm only partially through the blades section, and still working on the brotherhood. Just killed Cicero. Have done all of the thieves guild except the side missions that give you the special missions which make you guild master. Halfway through the cival war. I think you should make a character to join the other side and get some more of the back story. The problem i have with all the Jarls is that they are all programmed the same in their movements, posture, gestures and such which make them all come off as a bit pompous and douchey. At the end of the day I can't believe how indepth and awesome this game is, to think that if I finally decide to finish it I could start over and have a completely different experience all the way through. IT's just so massive. And Tater if you are reading this, I'm going to stop using the spoiler tag!