Bringmepie
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- Joined:
- May 17, 2010
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In elderscrolls games, I think arrows should be way more powerful but more costly and rare. I always thought it looked ridiculous when you have to shoot a bandit with 7 arrows before they go down, laying there with their arrow ridden corpse. Although now I pretty much one shot everything with this character with arrows.
They've attempted to keep it balanced somewhat with the hand to hand weapons and offensive spells in Skyrim. You can already reuse salvaged arrows and they don't count for weight carried to keep them on par with virtually unlimited melee hacking (unless you drop your mace/ax/sword down a ravine and don't have backup). They're already ridiculous in the sense that I'm walking around with over 2,000 arrows of various types which I never use. I'm just saying make the weight meaningful for all the Green Arrow and Hawkeye wannabes. If you want realism, let the player max out his archery and then let them get stuck in a reeeeeeally long mine or ruin with only the arrows they could realistically carry in with them to start and no way of replenishing once they're inside. Similarly, have a quest to get a grail or something in a castle or palisade with no way for a tank to get into until they've killed all the archers manning the walls and emptying chamber pots on the player's heads or something.