- Joined:
- May 14, 2010
- Posts:
- 17,855
- Liked Posts:
- 2,554
The mechanics of taking cover are complete shit. And when you finally do get into cover it's even worse. No you can't shoot around the corner because you are too close, ohhh you are too close to the corner so you are going to get wasted.... to jump up to that step you have to kneel behind it first then pull yourself over it... and don't worry, that little barrier they have in front of them is enough to stop your grenades and biotic powers... It's shit. You have to struggle every time to get in and out of cover and it's a complete necessary for battle. If I use one of my powers to storm a person and knock them down I have to pray that there aren't actually more of them somewhere becuase i'm wide open and can't move fast enough to run away anywhere. On top of all that, what the **** you have to pause the game and bring up the menu just to see the radar? Seriously? why can't it come up when you tape the objective radar at least? The squad commands are shit, if I send someone to a position, if it's not exactly where they need to be they stand there getting destroyed instead of taking cover immediately. The only thing I use the squad features for is to focus them on a single target because by the time I tell them to use their tech or powers on something it's already dead and then they just waste the power.</p>
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I could handle the mission layout if the battles weren't so excruciatingly painful to get through, but I could stand it to either be more linear or more open world one way or another. and by open world I don't necessarily mean the maps but the pacing of being able to do what I want when I want. I was barely into getting my team members and they tried to take me through the Omega 4 relay... I don't know if it would have mattered but I feel like they were saying there is no real coming back at that point. I like the landing on the planets and doing those missions better than before where you were in the Mako driving around till you found the building that seems to be the only building every used to colonize. go in sweet the place and boom it's done. At least they fixed that well.</p>
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HAhaha I can't help but take Grunt on almost every mission. It's almost unfair. Who do you think pairs best with him. I think I'm a Vanguard... or a sentinel I can't remember which is which, but I got my extra weapon training and chose the sniper rifles and love it. I got shotgun, sniper, smg and heavy pistol... little bit of everything. Flame goes on one, Ice on the other.</p>
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I don't mind being guided along if it's part of one over consistent storyline. As long as I can still go back and do whatever I want I don't care. It seems in mass effect there there is a lot of.. talk to this guy then boom you have to do his mission right then and there. Which wouldn't be so bad but usually I'm in the middle of something or another mission and when you finish missions they put you back on the normandy or some main entrance shit. I tend to save up my missions and do multiples in the same place at the same time which you can't really do because when you finish one it basically resets you.</p>
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Tell me more about the Shadow Broker. I killed him and after the mission immediately went back in, but haven't been back since, should I? Famring of planets does indeed suck. I don't like that there is no solid mini game too it, no strategy really, it's just hold this button, push this till it says depleted. A lot of times I just leave it at poor because I don't want to bother trying to find what I missed. Plus I end up finding resources in places I swear I scanned before.</p>
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I could handle the mission layout if the battles weren't so excruciatingly painful to get through, but I could stand it to either be more linear or more open world one way or another. and by open world I don't necessarily mean the maps but the pacing of being able to do what I want when I want. I was barely into getting my team members and they tried to take me through the Omega 4 relay... I don't know if it would have mattered but I feel like they were saying there is no real coming back at that point. I like the landing on the planets and doing those missions better than before where you were in the Mako driving around till you found the building that seems to be the only building every used to colonize. go in sweet the place and boom it's done. At least they fixed that well.</p>
</p>
HAhaha I can't help but take Grunt on almost every mission. It's almost unfair. Who do you think pairs best with him. I think I'm a Vanguard... or a sentinel I can't remember which is which, but I got my extra weapon training and chose the sniper rifles and love it. I got shotgun, sniper, smg and heavy pistol... little bit of everything. Flame goes on one, Ice on the other.</p>
</p>
I don't mind being guided along if it's part of one over consistent storyline. As long as I can still go back and do whatever I want I don't care. It seems in mass effect there there is a lot of.. talk to this guy then boom you have to do his mission right then and there. Which wouldn't be so bad but usually I'm in the middle of something or another mission and when you finish missions they put you back on the normandy or some main entrance shit. I tend to save up my missions and do multiples in the same place at the same time which you can't really do because when you finish one it basically resets you.</p>
</p>
Tell me more about the Shadow Broker. I killed him and after the mission immediately went back in, but haven't been back since, should I? Famring of planets does indeed suck. I don't like that there is no solid mini game too it, no strategy really, it's just hold this button, push this till it says depleted. A lot of times I just leave it at poor because I don't want to bother trying to find what I missed. Plus I end up finding resources in places I swear I scanned before.</p>