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the damn fortnite gotz me and wont let go.. 3 days of power playing.. zero fucking wins... hahah.. shit be hard... finish #2 a lot in solo playing as a sneaky opportunist... but i get out builted fairly easy in a 1v1.. old man fingers.. arfwritetus or sum shit.. still need to practice building mo and swap my keybindings again...20 button mouse would come in handy fo show....
wish theyd get that playground up and going again so i dont have to play a solo match and go across to the furthest spot from da bus to practice building for a few minutes before letting da force field killz me.. wish they had a few different BR maps... id pay for that..
well i be won 50v50 a couple times but that dont count.. squads be shit most of the time..rambos who wanna go off or lil kids just trolling n being kids..... but ive spectated some teams at the end of matches that had their shit squared away.. a sight of beauty.. 4 peeps who can play and build like they on da coka..
it is.. squads are hit and miss.. some days all i get are lil kids for teammates.... so i play solo more...
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It sort of sucks for you that you started this late in the game. I've been playing since it first came out...so I got in good practice with the guns before everyone got into building. It's harder to get into now because there are a lot of people that are good at building. The game is even more addictive once you get good at it. It also, in a way, becomes more frustrating.
Looks pretty cool.
Sounds like WW2 Online... especially the whole "hard learning curve".
I always found that a bit at odds with the foundation of the game being that you need tons of people playing the game to fill it up and make it feel real.
Maybe they solved that problem or filled in the gap in some way in this one.
it isn't WW2 online.
Post Scriptum is more like Battlefield 1942. It does require a command structure in the game and squad level teamwork.
It isn't a brainless COD run and gun.
Each squad has certain classes that each person can play and there are different squads from infantry, armor and logistics.
It is either British or American vs German. Each country has its own play style and weapons available.....While the US has semi-automatic rifles, good teamwork and well placed troops by the commander will win the game.
Rounds last about 45 to 1 hour. One side is defending and one is attacking; and it alternates round to round.
A German squad for example consists of a Feldwebel (sergeant), a couple medics and three to four special classes like panzerschreck, MG 34 or 42, sapper, or marksman. The rest are filled in with KAR98s.
Each infantry squad is 9 people. Each team is about 40 people.
If you have a PC capable of it, and you like WW2 multiplayer games; I highly recommend it.
I will probably play a little later today and post a video of it....
Sounds cool.
Is it localized like where you fight is just a self-contained instance?
WW2 online was this huge persistent world map where anything on the map (like IRL) could be fought in/over.
They also had classes and leveling up and whatnot but you often just went and did point defense "missions" where you hung around a spot someone up the chain had marked for point defense where the enemy would never show up.
The map was so big and travel was either on foot or vehicle if you could get a ride because you needed someone operating a vehicle who had the skill level to do so.
This model could work if you filled in the gap with NPCs.... where higher level players/commanders can command NPC units and any unit lacking human players is filled in with NPCs.... so you could have battles and people doing missions, but wouldn't need thousands of players online to do it.
each round is self contained...everyone starts on a level playing surface...
Maps are huge....I highly recommend catching a ride....no NPCs...all real people.....many servers are filled all the time
here is gameplay from someone in a Panther tank.
[video=youtube;dnku-8-FBcE]https://www.youtube.com/watch?v=dnku-8-FBcE[/video]
Sounds cool.
Is it localized like where you fight is just a self-contained instance?
WW2 online was this huge persistent world map where anything on the map (like IRL) could be fought in/over.
They also had classes and leveling up and whatnot but you often just went and did point defense "missions" where you hung around a spot someone up the chain had marked for point defense where the enemy would never show up.
The map was so big and travel was either on foot or vehicle if you could get a ride because you needed someone operating a vehicle who had the skill level to do so.
This model could work if you filled in the gap with NPCs.... where higher level players/commanders can command NPC units and any unit lacking human players is filled in with NPCs.... so you could have battles and people doing missions, but wouldn't need thousands of players online to do it.
Whoa, that looks cool. Been a while since a straight ahead shooter looked that interesting to me. Terrible name tho
Not sure why its hard to imagine that teams would be full. Do the maps really hold thousands of people?
I mean in WW2 Online the whole idea was the world/map would be like the size of half of Europe.
Most of the world/map was empty.
When you have a game where you are trying to simulate a war that involved millions of individuals.... it isn't hard to see you will struggle to have it seem full/complete if you rely entirely on human players.
If you want to have a game as big as WW2 you need to use some methods to fill in the gap.
Whether you limit the size of the map.... limit the scope of the battle.... use AI NPCs to fill it up.... you gotta do something for it to feel complete.
Sounds like this postscruptum game doesn't have the issues I saw in WW2 Online.
they are different games entirely....WW2 Online was a little ambitious and really kind of crappy.